Development (128) 썸네일형 리스트형 URG NetworkURG Network https://archive.md/HCFsr https://sourceforge.net/p/urgnetwork/wiki/scip_capture_en/ URG Network / Wiki / scip_capture_en Back to Top English | Japanese Receive distance data Explains the command used to get distance data from URG. In SCIP protocol, Distance data is received by sending command to URG. Command includes required data range etc as the command parameter. Image of sourceforge.net Rece.. GetBytes(String) - C# https://archive.md/T2AlW https://docs.microsoft.com/en-us/dotnet/api/system.text.encoding.getbytes?view=net-6.0 Encoding.GetBytes Method (System.Text) When overridden in a derived class, encodes a set of characters into a sequence of bytes. docs.microsoft.com GetBytes(String) - When overridden in a derived class, encodes all the Characters in the specified String into a sequence of Bytes. ToString("D4") - C# https://archive.ph/18Gjk https://bitwizx.tistory.com/3 0 채우기 (Zero Padding) 여러가지 방법 C#에서 숫자에서 문자열을 만들 때에 0을 채워 표현하기 위한 방법 생각보다 다양한 방법이 있다. 개인적으로는 'num.ToString("D4")'를 많이 사용한다. 코드 int[] nums = { 1, 12, 123, 1234, 12345 }; foreach.. bitwizx.tistory.com i.ToString().PadLeft(4, '0') - okay, but doesn't work for negative numbers i.ToString("0000"); - explicit form i.ToString("D4"); - short form form.. C#/.NET String과 string의 차이, Int32와 int의 차이 https://archive.ph/LqdHQ https://hijuworld.tistory.com/20 C#/.NET String과 string의 차이, Int32와 int의 차이 C#에서 변수타입 String과 string 둘다 사용이 가능하다. 두 타입의 차이는 무엇일까? 결론은 차이가 없다. 아래 소스코드는 모두 정상적으로 컴파일되며 실행된다. 물론 실행 결과역시 차이가 없다. hijuworld.tistory.com C#에서 변수타입 String과 string 둘다 사용이 가능하다. 두 타입의 차이는 무엇일까? 결론은 차이가 없다. 아래 소스코드는 모두 정상적으로 컴파일되며 실행된다. 물론 실행 결과역시 차이가 없다. 1 2 3 4 string str1 = "abc"; String str2 = "a.. std::auto_ptr https://archive.ph/ReBCl https://en.cppreference.com/w/cpp/memory/auto_ptr std::auto_ptr - cppreference.com template class auto_ptr; (1) (deprecated in C++11) (removed in C++17) template class auto_ptr ; (2) (deprecated in C++11) (removed in C++17) auto_ptr is a smart pointer that manages an object obtained via new expression and deletes that object en.cppreference.com Defined in head.. 'vsvars32.bat' (VsDevCmd.bat) equivalence of VS2019 and VS2015 https://archive.ph/4CeE6 https://stackoverflow.com/questions/60914509/vs2019-equivalent-of-vs2015s-vsvars32-bat VS2019 equivalent of VS2015's vsvars32.bat we are on VS2015, but want to migrate on VS2019. We have big build file, inside of it we build 17+ solutions. in the beginning of the build file there is call "%VS140COMNTOOLS%vsvars32.bat" it's stackoverflow.com we are on VS2015, but want to .. How to include any Third-Party library in Unreal Engine 4 https://archive.ph/8g9Bb https://unreal.blog/how-to-include-any-third-party-library How to include any Third-Party library in Unreal Engine 4. The Unreal Blog If you are wondering how to include any open source library into your game for any platform, this tutorial is for you. Let's abstract and think about what options we have: 1) Directly connect all third-party library files (declaration head.. Third-Party Libraries - Unreal Engine 4 Documentation https://archive.ph/wcKP4 https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/BuildTools/UnrealBuildTool/ThirdPartyLibraries/ Third-Party Libraries Integrating third-party libraries into Unreal Engine docs.unrealengine.com This document explains how to integrate third-party libraries, including standard patterns for adding libraries, special considerations for dynamic libraries, dependen.. 이전 1 ··· 5 6 7 8 9 10 11 ··· 16 다음