Development/Unreal Engine 4, 5 (41) 썸네일형 리스트형 Hokuyo Distance Data in Unreal Engine 4 드디어 함. FString (Hex String) to TArray<uint8> (byteArray) 사용 되는 주요 함수 FString::ToHexBlob https://docs.unrealengine.com/latest/INT/API/Runtime/Core/Containers/FString/ToHexBlob/index.html 사용법 ? 1 2 3 4 5 6 7 8 9 FString exampleData = TEXT("89504e470d0a1a0a000000"); TArray rtnData; // De-hex string into TArray const int32 DataLength = exampleData.Len() / 2; rtnData.Reset( DataLength ); rtnData.AddUninitialized( DataLength ); FString::ToHexBlob( exampleDa.. Splitting a string by another string FString::ParseIntoArray 8 Breaks up a delimited string into elements of a string array. TArray Out; SomeString.ParseIntoArray(Out,TEXT(","),true); Out array will be filled with sub-strings, 2nd argument is separator string (in this case “,”) which tells function in what places sperate the string. It’s quite heavy function so don’t use it on long text. If you have only one or few spectator in str.. Unreal Logging Logging Logging means keeping an ordered record of events, function calls, variable values at a certain time during runtime, etc. This is usually saved in the form of text in a log file. Logging Syntax Here is an example of a simple log message: UE_LOG(LogTemp, Warning, TEXT("Hello")); If you're not getting any output from the logging statements, ensure you are compiling the project before you t.. FString::ParseIntoArray - String 쪼개기(?) 보호되어 있는 글입니다. How to include any Third-Party library in Unreal Engine 4 https://archive.ph/8g9Bb https://unreal.blog/how-to-include-any-third-party-library How to include any Third-Party library in Unreal Engine 4. The Unreal Blog If you are wondering how to include any open source library into your game for any platform, this tutorial is for you. Let's abstract and think about what options we have: 1) Directly connect all third-party library files (declaration head.. Third-Party Libraries - Unreal Engine 4 Documentation https://archive.ph/wcKP4 https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/BuildTools/UnrealBuildTool/ThirdPartyLibraries/ Third-Party Libraries Integrating third-party libraries into Unreal Engine docs.unrealengine.com This document explains how to integrate third-party libraries, including standard patterns for adding libraries, special considerations for dynamic libraries, dependen.. 언리얼 엔진 프로젝트에서 C++ 클래스 삭제하기 보호되어 있는 글입니다. 이전 1 2 3 4 5 6 다음